A compilation of some of my 2D artwork from this year. I did not get to spend as much time drawing digitally as I would have liked but I think I have learned and have some good design work regardless.
After showing our scripts to Jude he has asked us to focus on visual development and the look of both the 3D scenes in the doctor’s office and the more experimental 2D dream sequence. Jude also suggested that we try and divide up the work so that one person will have more control over one… Continue reading Mash Mob Trailer Project – Visual development and character design
My teammates for this project are Charlotte Bryans, David Pollock and Molly Wilkinson, and we are working with Mash Mob studios to produce a trailer based on a script for a feature-length film they have written. Our work for this project so far was presented to the class in the form of this powerpoint. Initial… Continue reading Creative Industries – Mash Mob – Initial Research and Scriptwriting
Concept Art and Character Design I would have liked to have done more concept art for this project because I enjoy drawing and character design. Most of these pieces are quite rough and sketchy and though they contributed to influencing the look of our animation, I would not want to put them in my… Continue reading ‘Man Vs Nature’ Final Porfolio
TEAMMATES: Erinn Morrow, Sarah Lenaghan, Bradley Lyness For this project we were given a lot of freedom as long as our animated short was 30-40 seconds long and created around the theme ‘bravery’. We came up with an idea we all liked quite early on, a sort of slapstick comedy about a macho man acting… Continue reading Animated Short – ‘Bravery’ – Initial Ideas, Concepts and Animatics
TEAMMATES: Lydia McDowell, Nuala McGarry, Bradley Lyness For this part of the Animation Strategies module our task is to create a 3D interior/exterior scene that conveys a narrative. For our scene my team has decided to make a forest campsite which has been attacked by a mysterious monster. Although I worry about how well the scene… Continue reading 3D Environment – Research and Concepts
I was having difficulty with the character design I was using in these posts – although the proportions and masculine shapes made the design easy to adapt Robert’s poses in life drawing class, the design is overall kind of unwieldy and gave me a lot of trouble when it came to demonstrating animation principles. Even drawing a simple… Continue reading Life Drawing Work Week 10 – Character Design and the 12 Principles of Animation