Wireframe render of some additional mushrooms modeled for the campsite scene. They are more high poly than I would like, especially on the stalks which I know can be reduced further, but I did not have time to go back and edit them before they were used in the scene.
One of the body rigs I posed for use in the campsite scene. With this render I was able to practise lighting and even from doing this one shot I feel I have learned a little.
Another model for the campsite scene, a wooden sign which will be UV Mapped to have a ‘warning’ slogan on it.
The main components of the sign were modelled from cubes and cylinders.
The leaves and mushrooms are my previous models. I was experimenting with making grass with xgen but ultimately decided to remove it as I didn’t want it to look different than the grass in the scene. I also experimented with assigning textures and bump mapping the wood as well as making the edges of the planks rough and splintered.
I understand that our scene is in a quite low poly style and the cartoony sign fits in just fine but I still think given the time I would like to try and give this a more realistic look.