For the second New Narratives assignment we have to create a schematic of the plot and characters of a given movie and also create an ‘artefact’ inspired by it. The film we were given, Jacob’s Ladder, is probably not the easiest film to have this task for – it is a very cryptic, layered film where nothing is as it appears. Seeking to understand the film to a greater extent, I researched Jacob’s Ladder and read various articles (links at the end of the post) and watched the following film analyses:
OVERT BIBLICAL THEMES – also covered by Matthew here.
Jacob’s Ladder –
Also looked at Dante’s Inferno and Heironymous Bosch.
As well as Judeo-Christian aspects, scriptwriter Bruce Joel Rubin cites ‘The Tibetan Book of The Dead’ (or the Bardo Thodol) as one of the key influences on the story and themes.
According to director Adrian Lyne, the drug aspect of the story was inspired by the Martin Lee and Bruce Shlain book, “Acid Dreams: The CIA, LSD and Sixties Rebellion“. Lyne also says that many of the film’s ‘demons’ were intended to resemble thalidomide victims.
Lyne also cites the art of painters William Blake, H.R. Giger, and Francis Bacon, and photographers Diane Arbus and Joel-Peter Witkin as his primary influences for the visual style of the film.
The French short film An Occurrence at Owl Creek Bridge (1962) was also an influence on the film’s effects, as well as its story – the short story Owl Creek was based on was also called “A Dead Man’s Dream” and the entire film is the imaginings of a man about to be hanged.
As for the impact Jacob’s Ladder itself has had, the film was a notable influence on the Silent Hill horror-survival games.
The film’s special effects, created without the use of CGI or post-production editing, also reminded me of the 1982 film John Carpenter’s The Thing…
Meanwhile, the themes of mental trauma and psychological disturbance were reminiscent of the film Ryan (2004) by Chris Lambeth, which we watched during our Design Discourse module:
The CGI biopic of animator Ryan Larkin has an interesting way of depicting mental trauma, which Lambeth dubbed ‘Psychorealism’ and Karan Singh described as”the glorious complexity of the human psyche depicted through the visual medium of art and animation.” It would be interesting to incorporate some of this into our artefact, I feel it is very relevant to the films visuals and themes.
Jacob’s Ladder also depicts ‘sinful’ living and grotesque imagery, which also reminded me of this animation ‘Porgu’, based on engravings by Estonian artist Eduard Wiiralt.
This film in turn reminded me of medieval woodcuts
– R Crumb,
Heta-Uma (which I intend to write about in a later post).
SCHEMATIC PRESENTATION –
There is the Phil Campbell style of schematic – which Matthew covers here –
I think trying to have the overall layout of our schematic look like a ladder is a cool idea.
As for the visual design/style of our schematic, the look I’m thinking of is inspired by EMILY CARROL, a Canadian illustrator who works in the genres of mystery and horror.
Carroll’s comics have a precise sense of design and composition, combined with more organic elements such as the use of hand lettered text, bleeding watercolour backgrounds and messy shapes as panel borders. I think that copying her style to some extent in our Jacob’s Ladder schematic could be interesting as I feel it matches the tone of the film.
Another reason I think she is good to look at for this project is that some of her comics make use of the Internet’s possibility for long scrolling images (for example the short story His Face All Red, which is great you should totally read it) and I think that her way of presenting information like this could be useful in the creation of our Ladder schematic.
ARTEFACT PRESENTATION –
We have also been considering what form our team’s ‘artefact’ may take. There are not many suitable psychical objects of significant within the film, nor have we yet thought of a way or representing its themes in a single object or image – so we were instead thinking of producing a surreal short film, a series of visuals influenced/inspired by Jacob’s Ladder, in an attempt to reference and recreate its horror atmosphere. Jacob’s Ladder as a film was noted for its landmark work with visuals and effects so it seems quite fitting really.
I will have to do more research on experimental/abstract filmmaking, but again that is a topic for another post!
When thinking about the kind of mixed-media film we could do, I was reminded of the trailer for the indie game OMORI, which mixes pixel RPG elements with rough pencil animations and black and white photography/film collage:
Like Jacob’s Ladder, OMORI falls under the genre of psychological horror, although with a very different aesthetic that is heavily influenced by Japanese media – disturbingly contrasting an overly colourful ‘cutesy’ style with more traditionally creepy elements.
While we’re at it, I might as well mention Junji Ito,
Ito is also a major influence on both the Silent Hill games and Emily Carrol (both mentioned above). I feel like both of these tie in with R Crumb and Heta-Uma as previously mentioned.
EDIT: NEW ARTEFACT CONCEPT – PHOTO ALBUM
THE ORIGINAL SCREENPLAY FOR THE MOVIE:
ARTICLES, TRIVIA, BEHIND THE SCENES:
TEAMMATE’S BLOG POSTS: