Portfolio 2018
A compilation of some of my 2D artwork from this year. I did not get to spend as much time drawing digitally as I would have liked but I think I have learned and have some good design work regardless.
A compilation of some of my 2D artwork from this year. I did not get to spend as much time drawing digitally as I would have liked but I think I have learned and have some good design work regardless.
This is the final version of our trailer. I am very glad that this project worked out as it was quite ambitious in scope, and while I’m not wholly satisfied with it (mostly because of my own shortcomings during the project) I still think we did a good job at bringing all the disparate elements together!… Continue reading She Faerie – Final Trailer
I started off with a rough concept and a simple maya model which was quickly autorigged for use in previs. I then brought the basic mesh into ZBrush as the basis for my sculpt. It took me a while to get used to using ZBrush but once I did I really enjoyed it, especially… Continue reading Mash Mob Project – Character Modelling
After showing our scripts to Jude he has asked us to focus on visual development and the look of both the 3D scenes in the doctor’s office and the more experimental 2D dream sequence. Jude also suggested that we try and divide up the work so that one person will have more control over one… Continue reading Mash Mob Trailer Project – Visual development and character design
My teammates for this project are Charlotte Bryans, David Pollock and Molly Wilkinson, and we are working with Mash Mob studios to produce a trailer based on a script for a feature-length film they have written. Our work for this project so far was presented to the class in the form of this powerpoint. Initial… Continue reading Creative Industries – Mash Mob – Initial Research and Scriptwriting
Concept Art and Character Design I would have liked to have done more concept art for this project because I enjoy drawing and character design. Most of these pieces are quite rough and sketchy and though they contributed to influencing the look of our animation, I would not want to put them in my… Continue reading ‘Man Vs Nature’ Final Porfolio
3D Previs Erinn and I put together a 3D previs version of our animatic, where we worked to really nail down the layout of the environment and the timing of the action. The two shots below are effectively the buildup of the joke, the pause right before the punchline, the moment where the tension of… Continue reading ‘Man vs Nature’ (Bravery) – 3D Previs, Modelling and Rigging
TEAMMATES: Erinn Morrow, Sarah Lenaghan, Bradley Lyness For this project we were given a lot of freedom as long as our animated short was 30-40 seconds long and created around the theme ‘bravery’. We came up with an idea we all liked quite early on, a sort of slapstick comedy about a macho man acting… Continue reading Animated Short – ‘Bravery’ – Initial Ideas, Concepts and Animatics
Walk Cycle The final version of my first walk cycle. I am not completely happy with it, as the arms are held at a strange angle and the knees bend too much and pop unnaturally in places, but with the way this rig works it was too tricky to try and get them to look… Continue reading Animation Strategies – Walk Cycle and Body Mechanics Animations (Final)
Research How to UV Map and Texture a table in Maya 2015 (Mike Hermes, 2015) UV Mapping Basics in Maya 2017 (Mike Hermes, 2016) Maya 2018 UV Toolkit Review (Steven Roselle, 2017) UV Mapping fastest easiest way Maya 2018 (Malcom Andrieshyn, 2017) http://www.cgsociety.org/news/article/2841/6-tips-to-improve-your-uv-mapping-workflow Textures and Design I wanted to use my Photoshop skills to make… Continue reading UV Mapping